Solar Guardianship is a Shoot’Em Up prototype that we presented at the 2016 Gamescom
C++, Shine Engine
Gameplay & UI Programmer
This game and Twin Fire Paradox are two prototypes I worked on as part of a partnership between Shine Research, a freelancer game designer/artist a second programmer and me.
The game was not published, but, in 3 months, we created a vertical slice demo that we pitched to publisher during the 2016 Gamescom.
The main selling point of the game was is game engine allowing multi platform build and the modularity of the tech allowing us to quickly made variation on the Shoot’Em Up game genre.