Shine Research Internship – 2017

In 2017, I joined Shine Research again for a six-month internship.

My main mission was to develop a 3D material graphics editor and to integrate these new dynamic materials into the 3D render flow.

These materials can thus be parametrized by the artists from a specific GUI.

This editor also aims to create exportable graphs to HLSL and GLSL shaders. This export is in place but not used yet.

During this internship, I also started implement PBR rendering algorithms to enhance the scenes created from the Shine Engine.